Water and death.... how fun
The second dark palace was fairly interesting. It was a water level and it wasn’t even accessible at first. I had to open a flood gate in the light world in order to flood the palace and make it possible for me to swim to the entrance. I think making your actions in the light world relevant in the dark world was a good idea. The palace itself was not very difficult and I got a new weapon/tool, the hook shot. This device allows me to shoot a barb into a surface and it then pulls me to the surface, allowing me to cross long gaps. The boss in this world was a mass of floating eyes, again lending towards an uncanny feel, and I had to use the hook shot to pull the eyes off of the actual enemy. Under the eyes was a floating, single eyed, octopus-like monster. I killed him pretty quickly and saved the next maiden. Next, I entered the north western forest in search of the next palace. The forest in the dark world is similar to the one in the light world with some fundamental differences. First, it is murky again in this forest. Second, there are bones and skulls of a giant monster strung about the ground. The latter fact gives you a sense of foreboding from the very beginning. I found the structure of this level very interesting. Instead of going into one building to find and kill the boss, the level was set up with multiple underground chambers that the player had to find in the forest to access the dungeon. I had to find a fire wand to open the main boss chamber where I fought a giant moth with spikes coming at me from all directions. This level was the hardest so far and I was very frustrated through much of it. The game designers made this level the level of the dead. There were mummies, skeletons, and eyeballs attacking me from all directions. That’s it for now.
